SDL 2.0.5 kernel error on init Controller or Joystick?
I'm getting a very odd error in SDL 2.0.5 when I include SDL_INIT_GAMECONTROLLER or SDL_INIT_JOYSTICK options in SDL_INIT(). It completely halts the program when debugging through each line when it hits SDL_INIT(). It's worked fine on previous version (2.0.4 and lower).
In RaiseFailFastException () (C:\WINDOWS\SysWoW64\KernelBase.dll)
Re: SDL 2.0.5 kernel error on init Controller or Joystick?
I'm getting exactly the same error at exactly the same place after installing 2.0.5 into an existing 2.0.4 project. Only happens when trying to debug. Using Eclipse, MiniGW, i686-w64-mingw32, Windows 10.
For me, it doesn't matter what I pass into SDL_INIT(), it'll always crash at the same place. The compiler fails to pinpoint where unless you step manually through every line until SDL_INIT().